To make an image with AO (ambient occlusion lighting) and depth cueing:
Settings
Display -> Rendermode -> GLSL
Display -> Display Settings:
- Shadows On,
- Amb Occl On
- Cue Mode: Linear
- Cue start: 1.75
- Cue end: 3.0
white bg: Graphics -> Colors: Display : White
rendering: File -> Render
- snapshot
- glossy material looks nice
- tachyon (internal): ray tracer (takes a while due to AO)
- change materials to special AO materials (e.g. AOChalky)
Example (AdK) was rendered with Tachyon (internal) with VDW representation, colors silver, yellow, and blue, no depth cueing, material AOChalky, and using Ambient Occlusion (AO) and Shadows (see Display → Displaysettings)