We will use VMD (“Visual Molecular Dynamics”) to learn more about a protein. We use the enzyme adenylate kinase (“AdK”) as an example throughout.
For background on using VMD, look at [Hsin2008] and the VMD tutorial.
In order to deduce the topology of the protein we will need to load the experimental coordinates into VMD (stored in “structure” file in the PDB format) and then use different representations to more clearly see the underlying secondary and tertiary structural elements.
Load AdK in its open conformation (PDB 4AKE) and visualize its topology and secondary structure:
get adk_open.pdb from https://becksteinlab.physics.asu.edu/pages/courses/2016/PHY542/practicals/vmd/files/ or from the Protein Databank under accession code (PDB ID) 4AKE.
Remember in which directory you saved it or better, put it into a dedicated folder for this tutorial.
load the coordinate file (“structure”):
settings in VMD (use these settings for all further exercises):
optional: Try if
works for you.This should work with most modern graphics cards that are OpenGL capable. Once VMD uses OpenGL, it will render everything much faster and the results will look much smoother than with the standard (not accelerated) setting. However, if you cannot display certain representations (e.g., VDW) then unset this setting again.
We now want to look at the protein structure in more detail by using different representations and color.
r
: rotatet
: translates
: scale=
: reset view (not a mode but very useful), also